Social Sciences
Entrepreneurship
100%
Ireland
29%
Occupational Career
24%
Educational Institution
19%
Classroom Environment
14%
Jungles
14%
Student Behavior
14%
Self-Efficacy
14%
Gamification
14%
Commercialization
14%
Narrative
14%
Head Teachers
14%
Lived Experience
14%
Activity Learning
14%
Information Technology
14%
Semi-Structured Interview
14%
Knowledge Sharing
14%
Authors
14%
Game-Based Learning
14%
Sustainable Development Goals
14%
Qualitative Research
10%
Education Program
9%
Decision Making
7%
Planning Strategy
7%
Quantitative Research Method
7%
Early Childhood
7%
Online Survey
7%
Learning Method
7%
Creative Partnership
7%
Flipped Classroom
7%
Interactive Learning Environment
7%
Educational Programmes
7%
Learning Culture
7%
Educational Practice
7%
Data Mining
7%
Teaching Methods
7%
Knowledge Transfer
7%
In-Depth Interview
7%
Empathy
7%
Teacher Education
7%
Education System
7%
Value Systems
7%
Interdependence
7%
Learning Experiences
7%
Interdependency
7%
Support Policies
7%
Opportunism
7%
Innovation Potential
7%
Computer Science
Exploratory Study
21%
Relationship Building
14%
Learning Space
14%
Task Completion
14%
Team Performance
14%
Knowledge-Sharing
14%
Usage Frequency
14%
Gamification
14%
Collaborative Learning
14%
Educational Data Mining
7%
Formal Contract
7%
Business Opportunity
7%
Interdependency
7%
Learning Experiences
7%
Business Development
7%
Undergraduate Student
7%
Interdependence
7%
Learning Culture
7%
Deep Understanding
7%
Learning Management System
7%
Business Innovation
7%
Critical Point
7%
Teaching and Learning
7%
Identify Pattern
7%
Direct Instruction
7%
Active Learning
7%
Semistructured Interview
7%
Individual Learning
7%
Learning Network
7%
Decision-Making
5%
Strategic Thinking
5%
Economics, Econometrics and Finance
Firm Growth
58%
Entrepreneurship Education
51%
Industry
29%
Entrepreneurial Competencies
14%
Interactive Learning Environment
14%
Entrepreneurial Activity
14%
Human Capital
14%
Learning Experience
14%
Learning Environment
14%
Economic developments
14%
Mixed-Methods
7%