TY - JOUR
T1 - 3-D-SIS
T2 - A 3-D-Social Identifier Structure for Collaborative Edge Computing Based Social IoT
AU - Ibrar, Muhammad
AU - Wang, Lei
AU - Akbar, Aamir
AU - Jan, Mian Ahmad
AU - Shah, Nadir
AU - Abid, Shahbaz Akhtar
AU - Segal, Michael
N1 - Publisher Copyright:
© 2014 IEEE.
PY - 2022/2/1
Y1 - 2022/2/1
N2 - The social Internet of Things (IoT) (SIoT) helps to enable an autonomous interaction between the two architectures that have already been established: social networks and the IoT. SIoT also integrates the concepts of social networking and IoT into collaborative edge computing (CEC), the so-called CEC-based SIoT architecture. In closer proximity, IoT devices self-organize into a CEC-based SIoT computing cluster and provide social device-to-device (S-D2D) services, such as computation offloading, service discovery, and content delivery. In the CEC-based SIoT, however, cooperation based on social connections leads to a problem called social and spatial physical trade-off. This problem is also referred to as the mismatch problem, which arises because the spatial neighbors in the social layer cannot always be related. The spatial distance thus calls for additional multi-hop transmissions. This work presents a novel solution called 3-D-social identifier structure (3-D-SIS) model. The 3-D-SIS model is based on 3-D social space (3-D-SS) and considers social ties and physical connections (i.e., intra-neighbor) of the SIoT devices and utilizes a 3-D structure to evaluate that relationship. Moreover, it minimizes the end-to-end delay and communication cost to address the mismatch problem. To validate the performance of the (3-D-SIS) model, we use the real traces of social networks (INFOCOM06). The results show that the 3-D-SIS selects the best neighbor in S-D2D communication and improves performance in terms of end-to-end delay and throughput.
AB - The social Internet of Things (IoT) (SIoT) helps to enable an autonomous interaction between the two architectures that have already been established: social networks and the IoT. SIoT also integrates the concepts of social networking and IoT into collaborative edge computing (CEC), the so-called CEC-based SIoT architecture. In closer proximity, IoT devices self-organize into a CEC-based SIoT computing cluster and provide social device-to-device (S-D2D) services, such as computation offloading, service discovery, and content delivery. In the CEC-based SIoT, however, cooperation based on social connections leads to a problem called social and spatial physical trade-off. This problem is also referred to as the mismatch problem, which arises because the spatial neighbors in the social layer cannot always be related. The spatial distance thus calls for additional multi-hop transmissions. This work presents a novel solution called 3-D-social identifier structure (3-D-SIS) model. The 3-D-SIS model is based on 3-D social space (3-D-SS) and considers social ties and physical connections (i.e., intra-neighbor) of the SIoT devices and utilizes a 3-D structure to evaluate that relationship. Moreover, it minimizes the end-to-end delay and communication cost to address the mismatch problem. To validate the performance of the (3-D-SIS) model, we use the real traces of social networks (INFOCOM06). The results show that the 3-D-SIS selects the best neighbor in S-D2D communication and improves performance in terms of end-to-end delay and throughput.
KW - Collaborative edge computing (CEC)
KW - social device-to-device (social D2D) communication
KW - social Internet of Things (IoT) (SIoT)
UR - http://www.scopus.com/inward/record.url?scp=85103251034&partnerID=8YFLogxK
U2 - 10.1109/TCSS.2021.3064716
DO - 10.1109/TCSS.2021.3064716
M3 - Article
AN - SCOPUS:85103251034
SN - 2329-924X
VL - 9
SP - 313
EP - 323
JO - IEEE Transactions on Computational Social Systems
JF - IEEE Transactions on Computational Social Systems
IS - 1
ER -