TY - GEN
T1 - A Machine Learning Approach for Modeling and Analyzing of Driver Performance in Simulated Racing
AU - Hojaji, Fazilat
AU - Toth, Adam J.
AU - Campbell, Mark J.
N1 - Publisher Copyright:
© 2023, The Author(s).
PY - 2023
Y1 - 2023
N2 - The emerging progress of esports lacks the approaches for ensuring high-quality analytics and training in professional and amateur esports teams. In this paper, we demonstrated the application of Artificial Intelligence (AI) and Machine Learning (ML) approach in the esports domain, particularly in simulated racing. To achieve this, we gathered a variety of feature-rich telemetry data from several web sources that was captured through MoTec telemetry software and the ACC simulated racing game. We performed a number of analyses using ML algorithms to classify the laps into the performance levels, evaluating driving behaviors along these performance levels, and finally defined a prediction model highlighting the channels/features that have significant impact on the driver performance. To identify the optimal feature set, three feature selection algorithms, i.e., the Support Vector Machine (SVM), Extreme Gradient Boosting (XGBoost) and Random Forest (RF) have been applied where out of 84 features, a subset of 10 features has been selected as the best feature subset. For the classification, XGBoost outperformed RF and SVM with the highest accuracy score among the other evaluated models. The study highlights the promising use of AI to categorize sim racers according to their technical-tactical behaviour, enhancing sim racing knowledge and know how.
AB - The emerging progress of esports lacks the approaches for ensuring high-quality analytics and training in professional and amateur esports teams. In this paper, we demonstrated the application of Artificial Intelligence (AI) and Machine Learning (ML) approach in the esports domain, particularly in simulated racing. To achieve this, we gathered a variety of feature-rich telemetry data from several web sources that was captured through MoTec telemetry software and the ACC simulated racing game. We performed a number of analyses using ML algorithms to classify the laps into the performance levels, evaluating driving behaviors along these performance levels, and finally defined a prediction model highlighting the channels/features that have significant impact on the driver performance. To identify the optimal feature set, three feature selection algorithms, i.e., the Support Vector Machine (SVM), Extreme Gradient Boosting (XGBoost) and Random Forest (RF) have been applied where out of 84 features, a subset of 10 features has been selected as the best feature subset. For the classification, XGBoost outperformed RF and SVM with the highest accuracy score among the other evaluated models. The study highlights the promising use of AI to categorize sim racers according to their technical-tactical behaviour, enhancing sim racing knowledge and know how.
KW - Artificial intelligence
KW - Machine learning
KW - Sim racing
KW - Telemetry
UR - http://www.scopus.com/inward/record.url?scp=85149928338&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-26438-2_8
DO - 10.1007/978-3-031-26438-2_8
M3 - Conference contribution
AN - SCOPUS:85149928338
SN - 9783031264375
T3 - Communications in Computer and Information Science
SP - 95
EP - 105
BT - Artificial Intelligence and Cognitive Science - 30th Irish Conference, AICS 2022, Revised Selected Papers
A2 - Longo, Luca
A2 - O’Reilly, Ruairi
PB - Springer Science and Business Media Deutschland GmbH
T2 - 30th Irish Conference on Artificial Intelligence and Cognitive Science, AICS 2022
Y2 - 8 December 2022 through 9 December 2022
ER -