A Proposed VR Platform for Supporting Blended Learning Post COVID-19

Simon Colreavy-Donelly, Alan Ryan, Stuart O’connor, Fabio Caraffini, Stefan Kuhn, Salim Hasshu

Research output: Contribution to journalArticlepeer-review

Abstract

The COVID-19 pandemic caused a shift in teaching practice towards blended learning for many higher education institutions. This led to the rapid adoption of certain digital technologies within existing teaching structures as a means to meet student access needs. This paper is an attempt to summarise and extend pre-COVID-19 pedagogical research to leverage digital immersive technologies for blended teaching in the post-pandemic era. This paper forms both a review of these methodologies and a case study of the I-Ulysses Virtual Learning Environment as an example of a platform that leverages such immersive digital technologies and employs instrumental use of VR. To further clarify, the purpose of the paper is to describe and propose a distance learning solution with immersive VR qualities; this is what the I-Ulysses environment represents, as the main obstacle to learners of site-specific information during the pandemic has been lack of on-site accessibility. Furthermore, this is of key importance, because Joyce’s novel takes place in historical Dublin, where access to the physical location of the story is indispensable to a reader.

Original languageEnglish
Article number435
JournalEducation Sciences
Volume12
Issue number7
DOIs
Publication statusPublished - Jul 2022

Keywords

  • audio-visual technologies
  • blended learning
  • pedagogy
  • virtual learning environments
  • virtual reality

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