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An empirical study of gamification frameworks
Patrick Buckley
, Seamus Noonan
, Conor Geary
, Thomas MacKessy
, Eoghan Nagle
Department of Management & Marketing
Lero – the Research Ireland Centre for Software
University of Limerick
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Computer Science
Gamification
100%
Social Context
14%
Business Context
14%
Health Care
14%
Psychology
Gamification
100%
Healthcare
14%