Balancing intransitive relationships in moba games using deep reinforcement learning

Conor Stephens, Chris Exton

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Balanced intransitive relationships are critical to the depth of strategy and player retention within esports games. Intransitive relationships comprise the metagame, a collection of strategies and play styles that are viable, each providing counterplay for other viable strategies. This work presents a framework for testing the balance of massive online battle arena (MOBA) games using deep reinforcement learning to identify the synergies between characters by measuring their effectiveness against the other compositions within the games character roster. This research is designed for game designers and developers to show how multi-agent reinforcement learning (MARL) can accelerate the balancing process and highlight potential game-balance issues during the development process. Our findings conclude that accurate measurements of game balance can be found with under 10 hours of simulation and show imbalances that traditional cost curve analysis approaches failed to capture. Furthermore, we discovered that this approach reduced imbalance in each character's win rate by 20% in our example project a key measurement that would be impossible to measure without collecting data from hundreds of human-controlled games previously. The project's source code is publicly available at https://github.com/Taikatou/topdown- shooter.

Original languageEnglish
Title of host publicationProceedings of the 14th IADIS International Conference Interfaces and Human Computer Interaction 2020, IHCI 2020 and Proceedings of the 13th IADIS International Conference Game and Entertainment Technologies 2020, GET 2020 - Part of the 14th Multi Conference on Computer Science and Information Systems, MCCSIS 2020
PublisherIADIS
Pages126-134
Number of pages9
ISBN (Electronic)9789898704207
DOIs
Publication statusPublished - 2020
Event14th IADIS International Conference Interfaces and Human Computer Interaction 2020, IHCI 2020 and 13th IADIS International Conference Game and Entertainment Technologies 2020, GET 2020, Part of the 14th Multi Conference on Computer Science and Information Systems, MCCSIS 2020 - Virtual, Online
Duration: 23 Jul 202025 Jul 2020

Publication series

NameProceedings of the 14th IADIS International Conference Interfaces and Human Computer Interaction 2020, IHCI 2020 and Proceedings of the 13th IADIS International Conference Game and Entertainment Technologies 2020, GET 2020 - Part of the 14th Multi Conference on Computer Science and Information Systems, MCCSIS 2020

Conference

Conference14th IADIS International Conference Interfaces and Human Computer Interaction 2020, IHCI 2020 and 13th IADIS International Conference Game and Entertainment Technologies 2020, GET 2020, Part of the 14th Multi Conference on Computer Science and Information Systems, MCCSIS 2020
CityVirtual, Online
Period23/07/2025/07/20

Keywords

  • Deep Reinforcement Learning
  • Design
  • Game Balance

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