TY - JOUR
T1 - Beyond the studio
T2 - Collaboration and learning outside the formal design studio
AU - McMahon, Muireann
AU - Kiernan, Louise
PY - 2011
Y1 - 2011
N2 - The Design Studio is seen as an integral part of all design practice, both professional and educational. It is the creative environment where ideas are conceived, developed and shared amongst the collective. In the design student's eyes, however it can sometimes have associations with 'work' and assignments causing negative connotations. These associations can dilute the creative atmosphere of the studio and lead to strategic learning on the students' part where they strive for marks instead of a holistic learning experience. This paper explores student design 'work', undertaken outside the conventional studio setting, through a series of novel design-based activities which emphasise collaboration and participation. The intention of these is to encourage voluntary (not assessment driven) participation in creative practices within an environment that is fun and light-hearted. The first activity was a co-design project between design students and community partners. The second involved a number of short multi-disciplinary projects between Product Design, Marketing and Architecture students, using a design slam format (short design challenges where the ideas developed during these projects are generated and realised over a limited period of time). The final activity was a strategy used to encourage informal interclass dialogue between design students through an open platform where parity exists between students and lecturers. This paper draws together the experiences of both students and tutors from these activities and reflects on how informal learning activities can engage, excite and encourage students to become more pro-active in their own teaching and learning experiences.
AB - The Design Studio is seen as an integral part of all design practice, both professional and educational. It is the creative environment where ideas are conceived, developed and shared amongst the collective. In the design student's eyes, however it can sometimes have associations with 'work' and assignments causing negative connotations. These associations can dilute the creative atmosphere of the studio and lead to strategic learning on the students' part where they strive for marks instead of a holistic learning experience. This paper explores student design 'work', undertaken outside the conventional studio setting, through a series of novel design-based activities which emphasise collaboration and participation. The intention of these is to encourage voluntary (not assessment driven) participation in creative practices within an environment that is fun and light-hearted. The first activity was a co-design project between design students and community partners. The second involved a number of short multi-disciplinary projects between Product Design, Marketing and Architecture students, using a design slam format (short design challenges where the ideas developed during these projects are generated and realised over a limited period of time). The final activity was a strategy used to encourage informal interclass dialogue between design students through an open platform where parity exists between students and lecturers. This paper draws together the experiences of both students and tutors from these activities and reflects on how informal learning activities can engage, excite and encourage students to become more pro-active in their own teaching and learning experiences.
KW - Collaboration
KW - Design education
KW - Non formal learning
KW - Peer learning
KW - Product Design
UR - http://www.scopus.com/inward/record.url?scp=84859533970&partnerID=8YFLogxK
U2 - 10.18848/1833-1874/cgp/v05i03/38087
DO - 10.18848/1833-1874/cgp/v05i03/38087
M3 - Review article
AN - SCOPUS:84859533970
SN - 1833-1874
VL - 5
SP - 449
EP - 461
JO - Design Principles and Practices
JF - Design Principles and Practices
IS - 3
ER -