Comparing Dominant and Non-dominant Hand in Virtual Reality During Bare-Hand Interaction: A Pilot Study

Guillaume Petit, Adam Toth

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The goal of this research is to address accessibility issues in Virtual Reality (VR) interaction for users with different motor abilities affecting hand-eye coordination, e.g. users with dyspraxia, or using their non-dominant hand. To this goal, we need to assess upper-limb motion in 3D, during bare-hand interaction. To explore the parameters that can be used for dexterity assessment, we designed a VR prototype and conducted a pilot study to observe effects of hand-dominance during a 3D pointing task in VR as a use-case.

Original languageEnglish
Title of host publicationHuman-Computer Interaction – INTERACT 2025 - 20th IFIP TC 13 International Conference, 2025, Proceedings
EditorsCarmelo Ardito, Simone Diniz Junqueira Barbosa, Tayana Conte, André Freire, Isabela Gasparini, Philippe Palanque, Raquel Prates
PublisherSpringer Science and Business Media Deutschland GmbH
Pages199-203
Number of pages5
ISBN (Print)9783032050076
DOIs
Publication statusAccepted/In press - 2025
Event20th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2025 - Belo Horizonte, Brazil
Duration: 8 Sep 202512 Sep 2025

Publication series

NameLecture Notes in Computer Science
Volume16111 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference20th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2025
Country/TerritoryBrazil
CityBelo Horizonte
Period8/09/2512/09/25

Keywords

  • Hand dominance
  • Hand Tracking
  • Pointing task

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