Computational Thinking: Learning by Doing with the Cinco Adventure Game Tool

Frederik Gossen, Dennis Kuhn, Tiziana Margaria, Anna Lena Lamprecht

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Aspiring software developers, like the novice students in Computer Science courses, need to acquire a thorough understanding of fundamental computational concepts like sequential execution, conditional branching, loops, modularisation, hierarchy and reuse. This understanding and 'computational thinking' is deepened when they encounter the concepts in different contexts and environments, as opposed to only in one traditional programming language. In this paper, we describe how we used the Cinco Adventure Game Tool, a tool that allows students to model simple browser games in an intuitive graphical framework, to train basic computational concepts in a creative and engaging, learning-by-doing fashion. On purpose, we steered away from traditional programming languages, in order to separate the use of the concepts and constructs from the hurdle of a programming language syntax and development environment. The experiences with a large group of first-term Computer Science students in two successive years were very positive: The students had no problems in understanding and using the concepts, used the tool proficiently and enjoyed designing and modelling the games. Working together on a game project in small groups, they showed sustained engagement, developed a high level of confidence, and created quite complex games containing various fundamental computational constructs.

Original languageEnglish
Title of host publicationProceedings - 2018 IEEE 42nd Annual Computer Software and Applications Conference, COMPSAC 2018
EditorsChung-Horng Lung, Thomas Conte, Ling Liu, Toyokazu Akiyama, Kamrul Hasan, Edmundo Tovar, Hiroki Takakura, William Claycomb, Stelvio Cimato, Ji-Jiang Yang, Zhiyong Zhang, Sheikh Iqbal Ahamed, Sorel Reisman, Claudio Demartini, Motonori Nakamura
PublisherIEEE Computer Society
Pages990-999
Number of pages10
ISBN (Electronic)9781538626665
DOIs
Publication statusPublished - 8 Jun 2018
Event42nd IEEE Computer Software and Applications Conference, COMPSAC 2018 - Tokyo, Japan
Duration: 23 Jul 201827 Jul 2018

Publication series

NameProceedings - International Computer Software and Applications Conference
Volume1
ISSN (Print)0730-3157

Conference

Conference42nd IEEE Computer Software and Applications Conference, COMPSAC 2018
Country/TerritoryJapan
CityTokyo
Period23/07/1827/07/18

Keywords

  • Computational thinking
  • Computer science education
  • Model-driven development

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