Abstract
The research reported in this paper set out to explore novel, interactive techniques to stimulate active participation, involvement and learning by children visiting a museum, through ubiquitous computer technology. To achieve this, a systematic design process was undertaken, which involved exploring Scenario-Based Design, Design-Based Research and a number of technology probes. These lead to the selection, design and implementation of "Re-Tracing the Past" in the Hunt Museum in Limerick, Ireland. The "Re-Tracing the Past" learning environment, with a focus on history and material culture, is described in detail and evaluated.The evaluation takes a case-based approach using video recording and post hoc analysis of the activities, discussion, reaction, and questioning by the children, both as individual participants and in interactive groups. The data derived from these video recordings is analysed in the context of eight design themes, which informed the development of the novel, computer-augmented museum exhibition. These themes included: (1) materiality; (2) narrativity; (3) sociality; (4) activity; (5) multimodality; (6) engagement; (7) computer as augmentation tool; and (8) pedagogical activity. The project culminated in the articulation of a series of outline design guidelines or design heuristics relating twelve experiential criteria to five supporting design informants and resources. These guidelines could be adapted to the design of other interactive learning environments for children. This together with very detailed description of the Scenario-Based Design and Design-Based Research in action constitute the major contributions of the research.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of |
| Subtitle of host publication | Interaction Design and Children 2005, IDC 2005 |
| Pages | 62-69 |
| Number of pages | 8 |
| DOIs | |
| Publication status | Published - 2005 |
| Event | Interaction Design and Children 2005, IDC 2005 - Boulder, CO, United States Duration: 8 Jun 2005 → 10 Jun 2005 |
Publication series
| Name | Proceedings of: Interaction Design and Children 2005, IDC 2005 |
|---|
Conference
| Conference | Interaction Design and Children 2005, IDC 2005 |
|---|---|
| Country/Territory | United States |
| City | Boulder, CO |
| Period | 8/06/05 → 10/06/05 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 4 Quality Education
Keywords
- Design guidelines
- Emerging technologies
- Interaction design for children
- Museum pedagogy
Fingerprint
Dive into the research topics of 'Designing ubiquitous computing to enhance children's interaction in museums'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver