Different cognitive abilities displayed by action video gamers and non-gamers

Research output: Contribution to journalArticlepeer-review

Abstract

Playing action video games requires players to develop a cognitive profile that allows them to rapidly monitor and react to fast moving visual and auditory stimuli, and to inhibit erroneous actions. This study investigated whether experience with action videogames is associated with an advantage on standardized cognitive tasks. Specifically, we investigated whether individuals who played action video games demonstrated enhanced cognitive processing speed, task-switching and inhibitive abilities. First person shooter (FPS) and Massive online battle arena (MOBA) experienced video game players (AVGPs) and individuals with little to no videogame experience (NVGPs) performed both a Stroop test and a Trail-Making test (TMT A&B). Results showed that on the Stroop test, AVGPs responded significantly faster than NVGPs but made significantly more errors. Alternatively, on the TMT test AVGPs displayed faster reaction times while error rates did not differ compared to NVGPs. Our findings suggest that while AVGPs may possess enhanced processing speed and task-switching ability, AVGPs adopt a strategy that favours speed over accuracy on a task evaluating cognitive inhibition ability. Our data corroborate and bolster previous findings demonstrating a different cognitive profile for individuals that specifically play action video games.

Original languageEnglish
Pages (from-to)255-262
Number of pages8
JournalComputers in Human Behavior
Volume88
DOIs
Publication statusPublished - Nov 2018

Keywords

  • Action video games
  • Cognition
  • Gamers
  • Stroop
  • Trail making test

Fingerprint

Dive into the research topics of 'Different cognitive abilities displayed by action video gamers and non-gamers'. Together they form a unique fingerprint.

Cite this