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Difficulty and self-efficacy: An exploratory study
Jason Power
,
Raymond Lynch
,
Oliver McGarr
Epi-STEM National Centre for STEM Education
School of Education
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Computer Science
Serious Game
100%
Exploratory Study
100%
Learning Experiences
75%
Game Design
25%
Regulated Learning
25%
Efficacy Research
25%
Economics, Econometrics and Finance
Learning Outcome
100%
Self-Regulated Learning
50%
Psychology
Self-Efficacy
100%