Digital Twin Bridging: Enabling Virtual Worlds to Manifest in the Physical

Adam Dooley, Mihai Penica, Sean McGrath, William O'Brien, Mangolika Bhattacharya, Eoin O'Connell

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Virtual Reality (VR) technology is a powerful tool in the ongoing quest to address global challenges. VR's immersive and interactive nature enables more engaging and effective solutions for addressing real-world technical challenges and improving the overall human experience. It offers an innovative approach to simulate real-world scenarios within a virtual realm. The work being presented bridges the gap between the physical and the virtual by crafting a virtual environment that empowers users to interact in real time with critical real-world issues through the tool of virtual reality. The exhibited work offers more than just technological innovation; it immerses users in an intricately replicated virtual environment that seamlessly mirrors an actual building allowing the user to interact within the virtual domain and control the physical domain. Through this convergence of technology and reality, a glimpse of the future where advancing VR technologies can open doors (physically and virtually) delivering novel methods of interacting with and managing our surroundings.

Original languageEnglish
Title of host publicationProceedings of the 35th Irish Systems and Signals Conference, ISSC 2024
EditorsHuiru Zheng, Ian Cleland, Adrian Moore, Haiying Wang, David Glass, Joe Rafferty, Raymond Bond, Jonathan Wallace
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9798350352986
DOIs
Publication statusPublished - 2024
Event35th Irish Systems and Signals Conference, ISSC 2024 - Belfast, United Kingdom
Duration: 13 Jun 202414 Jun 2024

Publication series

NameProceedings of the 35th Irish Systems and Signals Conference, ISSC 2024

Conference

Conference35th Irish Systems and Signals Conference, ISSC 2024
Country/TerritoryUnited Kingdom
CityBelfast
Period13/06/2414/06/24

Keywords

  • Immersive Technology
  • RealWorld Scenarios
  • Virtual Environment
  • Virtual Reality
  • VR

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