@inbook{c4a5c5ec7f3945ff991160346a508ee8,
title = "eSports: A new window on neurocognitive expertise?",
abstract = "Understanding the neurological changes that take place as expertise develops is a central topic in both cognitive psychology and cognitive neuroscience. Here, we argue that video games, despite previous misconceptions, are an excellent model environment from which one can examine the development of neurocognitive expertise. Of particular relevance we argue is the area of esports, which encompass video/computer games played within the medium of cyberspace competitively and increasingly professionally. The massive scale of participation, controlled environments, structured skill ratings, pervasive social nature, and large repositories of data, together make esports potentially a very fruitful area for scientific research to increase our understanding of a new era of cognitive athletes. This chapter reviews the progress and prospects for esports research with a particular focus on the effects of gaming on neurocognition. We also outline some exciting new avenues and techniques from which we hope to further elucidate the benefits of esports on the brain.",
keywords = "AVGs, Cognitive enhancement, Cognitive training, Esports, FPS, MOBA, Neurocognition",
author = "Campbell, {Mark J.} and Toth, {Adam J.} and Moran, {Aidan P.} and Magdalena Kowal and Chris Exton",
note = "Publisher Copyright: {\textcopyright} 2018 Elsevier B.V.",
year = "2018",
month = jan,
day = "1",
doi = "10.1016/bs.pbr.2018.09.006",
language = "English",
isbn = "9780444641878",
series = "Progress in Brain Research",
publisher = "Elsevier B.V.",
pages = "161--174",
editor = "Samuele Marcora and Mustafa Sarkar",
booktitle = "Progress in Brain Research",
}