EVO-CBG - An evolutionary system for automatically generating character behaviours for game environments

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this paper we discuss the need to extend the standard types of character behaviours found in game environments if we are to create new and more compelling gaming experiences. We propose using techniques from Evolutionary Algorithms and research from Game Design to create a system that can help game designers extend standard types of behaviours. This system automatically produces behaviours that are designed to optimize predefined parameters in the game environment. We outline experiments conducted using an implementation of this system to produce behaviours for the game Ms. Pac-Man, along with providing an overview of the results obtained. Finally we discuss these results and the potential they show for our system to help game designers not only create character behaviours, but also diagnose the effect that adding or removing certain mechanics will have on the overall gaming experience.

Original languageEnglish
Title of host publicationConvergence and Hybrid Information Technology - 6th International Conference, ICHIT 2012, Proceedings
Pages211-216
Number of pages6
DOIs
Publication statusPublished - 2012
Event6th International Conference on Convergence and Hybrid Information Technology, ICHIT 2012 - Daejeon, Korea, Republic of
Duration: 23 Aug 201225 Aug 2012

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7425 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference6th International Conference on Convergence and Hybrid Information Technology, ICHIT 2012
Country/TerritoryKorea, Republic of
CityDaejeon
Period23/08/1225/08/12

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