Abstract
The use of IoT in cultural heritage offers both challenges and possibilities. Our goal within the meSch project was to create a system that would allow heritage professionals to explore the possibilities on offer-one that would let them experiment with IoT technology and create a series of innovative interactive experiences. The system was designed so that users could craft these experiences without knowledge of the underlying technologies, and particularly without having to write code.
Original language | English |
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Pages | 40-45 |
Number of pages | 6 |
Volume | 26 |
No. | 5 |
Specialist publication | Interactions |
DOIs | |
Publication status | Published - 1 Sep 2019 |
Externally published | Yes |