Abstract
The use of IoT in cultural heritage offers both challenges and possibilities. Our goal within the meSch project was to create a system that would allow heritage professionals to explore the possibilities on offer-one that would let them experiment with IoT technology and create a series of innovative interactive experiences. The system was designed so that users could craft these experiences without knowledge of the underlying technologies, and particularly without having to write code.
| Original language | English |
|---|---|
| Pages | 40-45 |
| Number of pages | 6 |
| Volume | 26 |
| No. | 5 |
| Specialist publication | Interactions |
| DOIs | |
| Publication status | Published - 1 Sep 2019 |
| Externally published | Yes |