TY - JOUR
T1 - Exploring Game Performance and Game Involvement
T2 - Effects of a Sport Education Season and a Combined Sport Education—Teaching Games for Understanding Unit
AU - Guijarro, Eva
AU - MacPhail, Ann
AU - Arias-Palencia, Natalia María
AU - González-Víllora, Sixto
N1 - Publisher Copyright:
© 2022 Human Kinetics, Inc.
PY - 2022/7
Y1 - 2022/7
N2 - Purpose: The purpose of this study was to establish any difference in terms of game performance and game involvement using Sport Education (SE) or a combined use of SE and Teaching Games for Understanding (TGfU). In a bid to facilitate future implementation of these models, the study provides a rich description of the pedagogies arising during both interventions. Method: The participants were 85 fourth- and fifth-grade students (aged 9–11) from four physical education classes within one elementary school. The content was a 15-lesson season of basketball taught through the principles of SE or a combined use of SE and TGfU. The game performance assessment instrument was used in a systematic observation of video recordings of students’ game behavior. Results: In terms of decision making, support, overall game performance, and game involvement, a combined use of SE and TGfU unit overtakes the scores in SE. Conclusions: There is evidence that supporting the use of combined models in the physical education context can improve students’ game performance and game involvement.
AB - Purpose: The purpose of this study was to establish any difference in terms of game performance and game involvement using Sport Education (SE) or a combined use of SE and Teaching Games for Understanding (TGfU). In a bid to facilitate future implementation of these models, the study provides a rich description of the pedagogies arising during both interventions. Method: The participants were 85 fourth- and fifth-grade students (aged 9–11) from four physical education classes within one elementary school. The content was a 15-lesson season of basketball taught through the principles of SE or a combined use of SE and TGfU. The game performance assessment instrument was used in a systematic observation of video recordings of students’ game behavior. Results: In terms of decision making, support, overall game performance, and game involvement, a combined use of SE and TGfU unit overtakes the scores in SE. Conclusions: There is evidence that supporting the use of combined models in the physical education context can improve students’ game performance and game involvement.
KW - combination of models
KW - game competence
KW - models-based practice
KW - student-centered approach
UR - http://www.scopus.com/inward/record.url?scp=85200318589&partnerID=8YFLogxK
U2 - 10.1123/jtpe.2020-0170
DO - 10.1123/jtpe.2020-0170
M3 - Article
AN - SCOPUS:85200318589
SN - 0273-5024
VL - 41
SP - 411
EP - 424
JO - Journal of Teaching in Physical Education
JF - Journal of Teaching in Physical Education
IS - 3
ER -