Extended Reality, Augmented Users, and Design Implications for Virtual Learning Environments

Lilian G.Motti Ader, Katie Crowley, Stefan Kuhn, Fabio Caraffini, Turgay Altindag, Simon Colreavy-Donnelly

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Recently, new technologies have been developed that allow physical and virtual space to converge. We reviewed a range of innovative technologies that enable immersive and 3D interaction, which we believe are of particular interest to apply Universal Design for Learning (UDL) principles in teaching and learning practices, with a particular interest in higher education. We found limitations related to hardware and interactive systems that cannot be customised to meet the needs of all different students and some users may be marginalised. We draw attention to problems that lead to the risk of intentional exclusion while highlighting relevant inclusion opportunities. The main contribution of this paper is to present a selection of use cases to discuss how software applications can be designed to meet the guidelines for UDL, and improve the accessibility of 3D interaction for innovative Virtual Learning Environments (VLEs).

Original languageEnglish
Title of host publication2023 IEEE International Symposium on Technology and Society, ISTAS 2023
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9798350324860
DOIs
Publication statusPublished - 2023
Event29th Annual IEEE International Symposium on Technology and Society, ISTAS 2023 - Swansea, United Kingdom
Duration: 13 Sep 202315 Sep 2023

Publication series

NameInternational Symposium on Technology and Society, Proceedings

Conference

Conference29th Annual IEEE International Symposium on Technology and Society, ISTAS 2023
Country/TerritoryUnited Kingdom
CitySwansea
Period13/09/2315/09/23

Keywords

  • 3D interaction
  • accessibility
  • augmented reality - AR
  • extended reality - XR
  • Universal Design for Learning - UDL
  • Virtual learning environments
  • virtual reality - VR

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