TY - GEN
T1 - Extended Reality, Augmented Users, and Design Implications for Virtual Learning Environments
AU - Ader, Lilian G.Motti
AU - Crowley, Katie
AU - Kuhn, Stefan
AU - Caraffini, Fabio
AU - Altindag, Turgay
AU - Colreavy-Donnelly, Simon
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - Recently, new technologies have been developed that allow physical and virtual space to converge. We reviewed a range of innovative technologies that enable immersive and 3D interaction, which we believe are of particular interest to apply Universal Design for Learning (UDL) principles in teaching and learning practices, with a particular interest in higher education. We found limitations related to hardware and interactive systems that cannot be customised to meet the needs of all different students and some users may be marginalised. We draw attention to problems that lead to the risk of intentional exclusion while highlighting relevant inclusion opportunities. The main contribution of this paper is to present a selection of use cases to discuss how software applications can be designed to meet the guidelines for UDL, and improve the accessibility of 3D interaction for innovative Virtual Learning Environments (VLEs).
AB - Recently, new technologies have been developed that allow physical and virtual space to converge. We reviewed a range of innovative technologies that enable immersive and 3D interaction, which we believe are of particular interest to apply Universal Design for Learning (UDL) principles in teaching and learning practices, with a particular interest in higher education. We found limitations related to hardware and interactive systems that cannot be customised to meet the needs of all different students and some users may be marginalised. We draw attention to problems that lead to the risk of intentional exclusion while highlighting relevant inclusion opportunities. The main contribution of this paper is to present a selection of use cases to discuss how software applications can be designed to meet the guidelines for UDL, and improve the accessibility of 3D interaction for innovative Virtual Learning Environments (VLEs).
KW - 3D interaction
KW - accessibility
KW - augmented reality - AR
KW - extended reality - XR
KW - Universal Design for Learning - UDL
KW - Virtual learning environments
KW - virtual reality - VR
UR - http://www.scopus.com/inward/record.url?scp=85178505505&partnerID=8YFLogxK
U2 - 10.1109/ISTAS57930.2023.10305947
DO - 10.1109/ISTAS57930.2023.10305947
M3 - Conference contribution
AN - SCOPUS:85178505505
T3 - International Symposium on Technology and Society, Proceedings
BT - 2023 IEEE International Symposium on Technology and Society, ISTAS 2023
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 29th Annual IEEE International Symposium on Technology and Society, ISTAS 2023
Y2 - 13 September 2023 through 15 September 2023
ER -