Finnish young adolescents' digital gaming and physical activity behaviour

  • Kwok Ng
  • , Raine Koskimaa
  • , Veli Matti Karhulahti
  • , Miikka Sokka
  • , Pasi Koski
  • , Pauliina Husu
  • , Sami Kokko

Research output: Contribution to conferencePaperpeer-review

Abstract

In this cross-sectional study of Finnish adolescents, we investigated the rates of digital game playing and examined the associations between playing a lot of digital games and physical activity or sport club participation. A national representative sample (n = 1979) from Finland aged between 11y-15y old completed a self-report survey in 2022. Analyses were carried out by chi-square tests and logistic regression analyses. More males (74%) than females (26%) played digital games at least once a day. Playing at least daily decreased from 11y (53%), 13y (30%) to 15y (17%) olds. Positive associations were found with playing ball sport simulations and taking part in >4 days/week of physical activity or sport club participation (OR = 2.8, CI=1.7-4.4). Negative associations were found between playing a lot of first-person shooter games and sport club participation (OR = 0.6, CI=0.4-0.9). The results imply that representational features in genres may be relevant for their links to physical activity.

Original languageEnglish
DOIs
Publication statusPublished - 2023
Event2023 Digital Games Research Association International Conference: Limits and Margins of Games Settings, DiGRA 2023 - Seville, Spain
Duration: 19 Jun 202323 Jun 2023

Conference

Conference2023 Digital Games Research Association International Conference: Limits and Margins of Games Settings, DiGRA 2023
Country/TerritorySpain
CitySeville
Period19/06/2323/06/23

Keywords

  • children
  • esports
  • first person shooter
  • gender
  • sport club
  • sport simulations
  • survey

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