Game Data Visualization Using Artificial Intelligence Techniques

Srikanta Kumar Mohapatra, Prakash Kumar Sarangi, Premananda Sahu, Santosh Kumar Sharma, Ochin Sharma

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Games usually have a tendency to have the properties of massive use of a location and excessive complexity, making them notable benchmarks for evaluating numerous strategies which consist of AI ones. Broadly talking, techniques are utilized in video games in a position to make them larger exciting, immersive, smarter, and many others. Both of these prove to be excellent types of AI recreation. Since there are few viewpoints on contemporary results in the activity AI discipline from the standpoint of the fundamental program, in our work we have taken a scientific look at a number of commonplace that seems to be up to software program fields of pastime AI: viable agents in non-player character studies and recreation stage technological know-how in procedural content material fabric generation. Here we have proposed a model which can provide the different game visualization in the form of terms and conditions using different AI-based algorithms. In addition, AI for everyday tasks and hybrid genius for different games are explored.

Original languageEnglish
Title of host publicationProceedings of International Conference on Recent Trends in Computing - ICRTC 2022
EditorsRajendra Prasad Mahapatra, Pritee Parwekar, Sateesh K. Peddoju, Sudip Roy
PublisherSpringer Science and Business Media Deutschland GmbH
Pages351-360
Number of pages10
ISBN (Print)9789811988240
DOIs
Publication statusPublished - 2023
Externally publishedYes
Event11th International Conference on Recent Trends in Computing, ICRTC 2022 - Ghaziabad, India
Duration: 3 Jun 20224 Jun 2022

Publication series

NameLecture Notes in Networks and Systems
Volume600
ISSN (Print)2367-3370
ISSN (Electronic)2367-3389

Conference

Conference11th International Conference on Recent Trends in Computing, ICRTC 2022
Country/TerritoryIndia
CityGhaziabad
Period3/06/224/06/22

Keywords

  • AI games
  • Artificial intelligence
  • Game visualization
  • Human behavior

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