Genetic programming for subjective fitness function identification

Dan Costelloe, Conor Ryan

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

This work addresses the common problem of modeling fitness functions for Interactive Evolutionary Systems. Such systems are necessarily slow because they need human interaction for the fundamental task of fitness allocation. The research presented here demonstrates that Genetic Programming can be used to learn subjective fitness functions from human subjects, using historical data from an Interactive Evolutionary system for producing pleasing drum patterns. The results indicate that GP is capable of performing symbolic regression even when the number of training cases is substantially less than the number of inputs.

Original languageEnglish
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
EditorsMaarten Keijzer, Simon M. Lucas, Ernesto Costa, Terence Soule, Una-May O’Reilly
PublisherSpringer Verlag
Pages259-268
Number of pages10
ISBN (Print)3540213465, 9783540213468
DOIs
Publication statusPublished - 2004

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3003
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

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