TY - JOUR
T1 - I-Ulysses
T2 - A technical report
AU - Colreavy-Donnelly, Simon
AU - O'Connor, Stuart
AU - Homapour, Elmina
N1 - Publisher Copyright:
© 2019
PY - 2019/12
Y1 - 2019/12
N2 - The I-Ulysses: Poetry in Motion project is as a virtual reality experience, guiding the user through the unfolding events of James Joyce's Ulysses in real-time. Currently there is a lack of research looking at adapting literature into virtual reality, for the purposes of cultural heritage, or for serious learning. I-Ulysses is aimed at addressing this gap, by providing an educational tool, intended to help the user understand key aspects of the book. What follows is a technical report, outlining the objectives, aims and results of the I-Ulysses: Poetry in Motion project.
AB - The I-Ulysses: Poetry in Motion project is as a virtual reality experience, guiding the user through the unfolding events of James Joyce's Ulysses in real-time. Currently there is a lack of research looking at adapting literature into virtual reality, for the purposes of cultural heritage, or for serious learning. I-Ulysses is aimed at addressing this gap, by providing an educational tool, intended to help the user understand key aspects of the book. What follows is a technical report, outlining the objectives, aims and results of the I-Ulysses: Poetry in Motion project.
KW - Cultural heritage
KW - Serious learning
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85074661655&partnerID=8YFLogxK
U2 - 10.1016/j.entcom.2019.100321
DO - 10.1016/j.entcom.2019.100321
M3 - Article
AN - SCOPUS:85074661655
SN - 1875-9521
VL - 32
JO - Entertainment Computing
JF - Entertainment Computing
M1 - 100321
ER -