TY - JOUR
T1 - If ‘the medium is the message’, what do students learn to do in NLP and GBAs within physical education?
AU - Barquero-Ruiz, Carmen
AU - Kirk, David
N1 - Publisher Copyright:
© 2023 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.
PY - 2024
Y1 - 2024
N2 - Building on the original work of Bunker and Thorpe and their Teaching Games for Understanding (TGfU) approach to physical education, there is now a proliferation of Game Based Approaches (GBA) in the research literature (Bunker & Thorpe, 1982, A model for the teaching of games in secondary schools. Bulletin of Physical Education, 18, 5–8, 1983). Unlike other approaches to games teaching and coaching which trace their roots to TGfU, Non Linear Pedagogy (NLP) has been defined as distinct from, and even an alternative to, TGfU (Renshaw et al., 2016, Why the constraints-led approach is not teaching games for understanding: A clarification. Physical Education and Sport Pedagogy, 21(5), 459–480. https://doi.org/10.1080/17408989.2015.1095870). Although comparisons between approaches have arisen at a theoretical level, there is no comparison of the influence that these approaches have on learners. Addressing this issue, we turn to Postman and Weingartner’s (1971, Teaching as a subversive activity) pedagogical use of the famous aphorism of Marshall McLuhan, that ‘the medium is the message’. Deploying this concept, we ask: what is the message that the use of these approaches sends? First, we identify the main features of NLP and TGfU. Second, we compare their media with reference to two empirical studies. Third, we identify and discuss questioning and decision-making as two key differences between these otherwise similar approaches. Finally, we consider the implications of these results for teaching and learning of games under Mcluhan’s aphorism.
AB - Building on the original work of Bunker and Thorpe and their Teaching Games for Understanding (TGfU) approach to physical education, there is now a proliferation of Game Based Approaches (GBA) in the research literature (Bunker & Thorpe, 1982, A model for the teaching of games in secondary schools. Bulletin of Physical Education, 18, 5–8, 1983). Unlike other approaches to games teaching and coaching which trace their roots to TGfU, Non Linear Pedagogy (NLP) has been defined as distinct from, and even an alternative to, TGfU (Renshaw et al., 2016, Why the constraints-led approach is not teaching games for understanding: A clarification. Physical Education and Sport Pedagogy, 21(5), 459–480. https://doi.org/10.1080/17408989.2015.1095870). Although comparisons between approaches have arisen at a theoretical level, there is no comparison of the influence that these approaches have on learners. Addressing this issue, we turn to Postman and Weingartner’s (1971, Teaching as a subversive activity) pedagogical use of the famous aphorism of Marshall McLuhan, that ‘the medium is the message’. Deploying this concept, we ask: what is the message that the use of these approaches sends? First, we identify the main features of NLP and TGfU. Second, we compare their media with reference to two empirical studies. Third, we identify and discuss questioning and decision-making as two key differences between these otherwise similar approaches. Finally, we consider the implications of these results for teaching and learning of games under Mcluhan’s aphorism.
KW - games learning
KW - sport pedagogy
KW - teaching-learning process
KW - TGfU
UR - http://www.scopus.com/inward/record.url?scp=85159932973&partnerID=8YFLogxK
U2 - 10.1080/25742981.2023.2216188
DO - 10.1080/25742981.2023.2216188
M3 - Article
AN - SCOPUS:85159932973
SN - 2574-2981
VL - 15
SP - 40
EP - 57
JO - Curriculum Studies in Health and Physical Education
JF - Curriculum Studies in Health and Physical Education
IS - 1
ER -