TY - JOUR
T1 - Improving Student Learning Satisfaction by Using an Innovative DASH-Based Multiple Sensorial Media Delivery Solution
AU - Bi, Ting
AU - Lyons, Roisin
AU - Fox, Grace
AU - Muntean, Gabriel Miro
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021
Y1 - 2021
N2 - Recently, innovative technologies such as Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and Multi-Sensorial Media (mulsemedia) have introduced new sensorial effects including vibration, smell, airflow, etc. to human life. These effects which have been largely deployed for entertainment, and gaming have positively impacted user satisfaction. This paper explores the potential of mulsemedia in the education context. It describes a novel Dynamic Adaptive Streaming over HTTP (DASH)-based Multi-sensory Media Delivery Solution (DASHMS) which supports adaptive mulsemedia content distribution based on the operational environment which includes network, device, and user settings.DASHMS was evaluated in a real-life educational experiment involving 44 students in an Irish university. The evaluation focused on both learner satisfaction, and the impact on learning. The results demonstrate the potential of adaptive multi-sensorial media delivery to result in a statistically significant increase in user experience. In terms of benefit to learning outcomes however, it was only memory recall which was statistically improved in the experiment.
AB - Recently, innovative technologies such as Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and Multi-Sensorial Media (mulsemedia) have introduced new sensorial effects including vibration, smell, airflow, etc. to human life. These effects which have been largely deployed for entertainment, and gaming have positively impacted user satisfaction. This paper explores the potential of mulsemedia in the education context. It describes a novel Dynamic Adaptive Streaming over HTTP (DASH)-based Multi-sensory Media Delivery Solution (DASHMS) which supports adaptive mulsemedia content distribution based on the operational environment which includes network, device, and user settings.DASHMS was evaluated in a real-life educational experiment involving 44 students in an Irish university. The evaluation focused on both learner satisfaction, and the impact on learning. The results demonstrate the potential of adaptive multi-sensorial media delivery to result in a statistically significant increase in user experience. In terms of benefit to learning outcomes however, it was only memory recall which was statistically improved in the experiment.
KW - Dash
KW - learner satisfaction
KW - multi-sensorial media-enhanced delivery
KW - olfaction
UR - http://www.scopus.com/inward/record.url?scp=85111000851&partnerID=8YFLogxK
U2 - 10.1109/TMM.2020.3025669
DO - 10.1109/TMM.2020.3025669
M3 - Article
AN - SCOPUS:85111000851
SN - 1520-9210
VL - 23
SP - 3494
EP - 3505
JO - IEEE Transactions on Multimedia
JF - IEEE Transactions on Multimedia
ER -