TY - JOUR
T1 - It’s about timing
T2 - how density can benefit future research on the optimal dosage of acute physical exercise breaks in esports
AU - Manci, Egemen
AU - Theobald, Paula
AU - Toth, Adam
AU - Campbell, Mark
AU - DiFrancisco-Donoghue, Joanne
AU - Gebel, Arnd
AU - Müller, Notger G.
AU - Gronwald, Thomas
AU - Herold, Fabian
N1 - Publisher Copyright:
© Author(s) (or their employer(s)) 2024.
PY - 2024/10/23
Y1 - 2024/10/23
N2 - In recent years, organised and competitive video gaming, esports, has gained enormous popularity in many parts of the world, contributing to the growing professionalisation of this sports branch. To become or remain a professional esports player, individuals practice video gaming for several hours a day while remaining in a sitting posture which may not only lead to a decrease in training quality in the short term (eg, due to cognitive fatigue) but also put them at a higher risk for negative health events in the long-term (eg, overuse injuries). Thus, interrupting periods of prolonged video gaming in a sitting posture with acute physical exercise is strongly recommended for esports players even though the optimal dosage of acute physical exercise breaks remains unclear. To address this gap, we propose in this viewpoint that traditional concepts of exercise prescription and dosage determination using the variables frequency, intensity, time (also referred to as duration) and type of physical exercise (ie, abbreviated with the acronym FITT) should be complemented by the variable density which characterises the timing of consecutive bouts of acute physical exercise during an esports session.
AB - In recent years, organised and competitive video gaming, esports, has gained enormous popularity in many parts of the world, contributing to the growing professionalisation of this sports branch. To become or remain a professional esports player, individuals practice video gaming for several hours a day while remaining in a sitting posture which may not only lead to a decrease in training quality in the short term (eg, due to cognitive fatigue) but also put them at a higher risk for negative health events in the long-term (eg, overuse injuries). Thus, interrupting periods of prolonged video gaming in a sitting posture with acute physical exercise is strongly recommended for esports players even though the optimal dosage of acute physical exercise breaks remains unclear. To address this gap, we propose in this viewpoint that traditional concepts of exercise prescription and dosage determination using the variables frequency, intensity, time (also referred to as duration) and type of physical exercise (ie, abbreviated with the acronym FITT) should be complemented by the variable density which characterises the timing of consecutive bouts of acute physical exercise during an esports session.
UR - http://www.scopus.com/inward/record.url?scp=85213888826&partnerID=8YFLogxK
U2 - 10.1136/bmjsem-2024-002243
DO - 10.1136/bmjsem-2024-002243
M3 - Review article
AN - SCOPUS:85213888826
SN - 2055-7647
VL - 10
JO - BMJ Open Sport and Exercise Medicine
JF - BMJ Open Sport and Exercise Medicine
IS - 4
M1 - e002243
ER -