@inproceedings{5dea811e17104642bd2cd620dcf07fed,
title = "Learning from the crackle exhibition",
abstract = "This paper describes the Crackle exhibition, an interactive exhibition presented at the Stedelijk Museum in Amsterdam in 1975. We propose that it can be seen as a foreshadowing of aspects of the current state of the art of TEI avant la lettre; and that there might not only be value in examining historical work to construct a longer historical framework for TEI, but that the methods used in the construction of this exhibition might be useful in constructing new visions that foreshadow into the future from our current technological position. We present a detailed description of the exhibition based on documentation and interviews with the people who built it, and suggest that the current state of disappearing computers and embedded computational ability in everyday devices form an opportunity to imagine novel interaction paradigms that may transcend the digital in a similar way as the Crackle exhibition in 1975 transcended the electrical.",
keywords = "Exhibitions, Ideation, Magic, Performance, Tangible Interaction",
author = "Kristina Andersen and Nicholas Ward",
note = "Publisher Copyright: {\textcopyright} 2017 ACM.; 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017 ; Conference date: 20-03-2017 Through 23-03-2017",
year = "2017",
month = mar,
day = "20",
doi = "10.1145/3024969.3024997",
language = "English",
series = "TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction",
publisher = "Association for Computing Machinery, Inc",
pages = "225--231",
booktitle = "TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction",
}