Measuring inflation within virtual economies using deep reinforcement learning

Conor Stephens, Chris Exton

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper proposes a framework for assessing economies within online multiplayer games without the need for extensive player testing and data collection. Players have identified numerous exploits in modern online games to further their collection of resources and items. A recent exploit within a game-economy would be in Animal Crossing New Horizons a multiplayer game released in 2020 which featured bugs that allowed users to generate infinite money (Sudario, 2020); this has impacted the player experience in multiple negative ways such as causing hyperinflation within the economy and scarcity of resources within the particular confines of any game. The framework proposed by this paper can aid game developers and designers when testing their game systems for potential exploits that could lead to issues within the larger game economies. Assessing game systems is possible by leveraging reinforcement learning agents to model player behaviour; this is shown and evaluated in a sample multiplayer game. This research is designed for game designers and developers to show how multi-agent reinforcement learning can help balance game economies. The project source code is open source and available at: https://github.com/Taikatou/economy research.

Original languageEnglish
Title of host publicationICAART 2021 - Proceedings of the 13th International Conference on Agents and Artificial Intelligence
EditorsAna Paula Rocha, Luc Steels, Jaap van den Herik
PublisherSciTePress
Pages444-453
Number of pages10
ISBN (Electronic)9789897584848
Publication statusPublished - 2021
Event13th International Conference on Agents and Artificial Intelligence, ICAART 2021 - Virtual, Online
Duration: 4 Feb 20216 Feb 2021

Publication series

NameICAART 2021 - Proceedings of the 13th International Conference on Agents and Artificial Intelligence
Volume2

Conference

Conference13th International Conference on Agents and Artificial Intelligence, ICAART 2021
CityVirtual, Online
Period4/02/216/02/21

Keywords

  • Economies
  • Games
  • Games design
  • Learning
  • Multiplayer
  • Reinforcement

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