TY - JOUR
T1 - Measuring screen time among adolescents
T2 - test–retest reliability of HBSC questionnaire items across two countries
AU - Matusova, Michaela
AU - Maracek, Marek
AU - Pavelka, Jan
AU - Ng, Kwok
AU - Medina, Catalina
AU - Tylsarova, Nikola
AU - Bucksch, Jens
AU - Hamrik, Zdenek
N1 - Publisher Copyright:
© The Author(s) 2025.
PY - 2026/12
Y1 - 2026/12
N2 - Background: Increasing recreational screen time among adolescents is linked to adverse health outcomes like obesity and poor mental health. This highlights the need for reliable tools to monitor screen-based behaviours. The present study examined the test–retest reliability of recreational screen-time items from the Health Behaviour in School-aged Children (HBSC) questionnaire across culturally diverse adolescent populations. Methods: Using a test–retest design with a 2–3 week interval, we collected data from 750 adolescents (48.8% boys, mean age 15.29 years, SD 2.37) in Mexico (n = 233, aged 10–15y) and Czechia (n = 517, aged 10–18y) in 2022–2024. Self-reported time spent on gaming, social networking, video watching, and internet browsing were evaluated using Intraclass Correlation Coefficients (ICCs) for continuous measures and Cohen’s kappa for dichotomized outcomes (< 2 vs. ≥ 2 h/day), with analyses stratified by age, gender, and country. Results: Gaming and social networking demonstrated moderate-to-good reliability (ICC = 0.70–0.74, κ = 0.64–0.65, 82–83% unchanged responses). Video watching and browsing were less stable (ICC = 0.52–0.63, κ = 0.41–0.47). Czech primary school students exhibited the highest consistency (ICC = 0.76–0.81), while Mexican students completed the items with lower reliability (ICC = 0.43–0.54). Older adolescents (16–18 years) and girls reported greater stability for gaming and social networking, respectively. Conclusions: The screen-time items tested in this study showed acceptable test–retest reliability across countries, age groups, and sexes, particularly for gaming and social networking. These findings support their use in global adolescent health surveillance, while highlighting the need for refinement of less stable domains such as video watching and internet browsing. Given that samples were not nationally representative, findings should be interpreted within these specific contexts. Future research should enhance measurement precision and inform public health efforts to monitor and address screen-time related health risks.
AB - Background: Increasing recreational screen time among adolescents is linked to adverse health outcomes like obesity and poor mental health. This highlights the need for reliable tools to monitor screen-based behaviours. The present study examined the test–retest reliability of recreational screen-time items from the Health Behaviour in School-aged Children (HBSC) questionnaire across culturally diverse adolescent populations. Methods: Using a test–retest design with a 2–3 week interval, we collected data from 750 adolescents (48.8% boys, mean age 15.29 years, SD 2.37) in Mexico (n = 233, aged 10–15y) and Czechia (n = 517, aged 10–18y) in 2022–2024. Self-reported time spent on gaming, social networking, video watching, and internet browsing were evaluated using Intraclass Correlation Coefficients (ICCs) for continuous measures and Cohen’s kappa for dichotomized outcomes (< 2 vs. ≥ 2 h/day), with analyses stratified by age, gender, and country. Results: Gaming and social networking demonstrated moderate-to-good reliability (ICC = 0.70–0.74, κ = 0.64–0.65, 82–83% unchanged responses). Video watching and browsing were less stable (ICC = 0.52–0.63, κ = 0.41–0.47). Czech primary school students exhibited the highest consistency (ICC = 0.76–0.81), while Mexican students completed the items with lower reliability (ICC = 0.43–0.54). Older adolescents (16–18 years) and girls reported greater stability for gaming and social networking, respectively. Conclusions: The screen-time items tested in this study showed acceptable test–retest reliability across countries, age groups, and sexes, particularly for gaming and social networking. These findings support their use in global adolescent health surveillance, while highlighting the need for refinement of less stable domains such as video watching and internet browsing. Given that samples were not nationally representative, findings should be interpreted within these specific contexts. Future research should enhance measurement precision and inform public health efforts to monitor and address screen-time related health risks.
KW - Children
KW - HBSC
KW - Psychometrics
KW - Questionnaire reliability
KW - Screen time
UR - https://www.scopus.com/pages/publications/105028528184
U2 - 10.1186/s12889-025-25950-9
DO - 10.1186/s12889-025-25950-9
M3 - Article
AN - SCOPUS:105028528184
SN - 1471-2458
VL - 26
JO - BMC Public Health
JF - BMC Public Health
IS - 1
M1 - 290
ER -