Motivational, ethical and gamification issues in crowdsourcing

Research output: Contribution to journalConference articlepeer-review

Abstract

This paper investigates a number of important issues related to ethics, motivation and gamification. Gamification has previously been presented and identified as an area containing high potential for learning (Perry, 2015), and may therefore be judged worthy of investigation when applying crowdsourcing techniques. In addition, this paper will cover issues related to learner retention and motivation. We will further pursue this area by including major points on ethical and motivational considerations, drawing upon our previous research on gamification (Buckley, et al. 2018) and aim to relate them to crowdsourcing.

Original languageEnglish
Pages (from-to)40-43
Number of pages4
JournalCEUR Workshop Proceedings
Volume2390
Publication statusPublished - 2019
Event2018 Supplementary WG3 and WG5 Meeting of the European Network for Combining Language Learning with Crowdsourcing Techniques, EnetCollect WG3 and WG5 2018 - Leiden, Netherlands
Duration: 24 Oct 201825 Oct 2018

Keywords

  • Crowdsourcing
  • Gamification
  • Gaming
  • Motivation

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