Abstract
This paper investigates a number of important issues related to ethics, motivation and gamification. Gamification has previously been presented and identified as an area containing high potential for learning (Perry, 2015), and may therefore be judged worthy of investigation when applying crowdsourcing techniques. In addition, this paper will cover issues related to learner retention and motivation. We will further pursue this area by including major points on ethical and motivational considerations, drawing upon our previous research on gamification (Buckley, et al. 2018) and aim to relate them to crowdsourcing.
Original language | English |
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Pages (from-to) | 40-43 |
Number of pages | 4 |
Journal | CEUR Workshop Proceedings |
Volume | 2390 |
Publication status | Published - 2019 |
Event | 2018 Supplementary WG3 and WG5 Meeting of the European Network for Combining Language Learning with Crowdsourcing Techniques, EnetCollect WG3 and WG5 2018 - Leiden, Netherlands Duration: 24 Oct 2018 → 25 Oct 2018 |
Keywords
- Crowdsourcing
- Gamification
- Gaming
- Motivation