TY - JOUR
T1 - Piloting a Game Jam in Nigeria to Support Empathy and Compassion
AU - Schrier, Karen
AU - Ohu, Eugene
AU - Bodunde, Ikeola
AU - Alugo, Morenike
AU - Emami, Cynthia
AU - Babatunde, Adeola
N1 - Publisher Copyright:
© 2021 ACM.
PY - 2021/8/2
Y1 - 2021/8/2
N2 - While games may help to support skills practice and attitudinal change, the game creation process itself may also be effective in enhancing empathy and compassion for other people. Nigeria has over 250 ethnic groups and 500 languages amid its 200 million people. We aim to enhance perspective-taking, empathy, and compassion across different ethnic groups using game jams in public schools in Nigeria. In 2021, we piloted a game jam focused on identity exploration and perspective-taking for students ages 12 to 20. Initial results and next steps are shared.
AB - While games may help to support skills practice and attitudinal change, the game creation process itself may also be effective in enhancing empathy and compassion for other people. Nigeria has over 250 ethnic groups and 500 languages amid its 200 million people. We aim to enhance perspective-taking, empathy, and compassion across different ethnic groups using game jams in public schools in Nigeria. In 2021, we piloted a game jam focused on identity exploration and perspective-taking for students ages 12 to 20. Initial results and next steps are shared.
UR - http://dx.doi.org/10.1145/3472688.3472695
U2 - 10.1145/3472688.3472695
DO - 10.1145/3472688.3472695
M3 - Article
SP - 60
EP - 63
JO - Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events
JF - Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events
ER -