Playing for keeps or just playing with emotion? Studying tilt and emotion regulation in video games

Sarah C. Cregan, Adam J. Toth, Mark J. Campbell

Research output: Contribution to journalArticlepeer-review

Abstract

Introduction: In video gaming, tilt is thought to relate to poor emotional control and game performance. Despite widespread recognition of tilt in video gaming, there is a lack of research examining tilt empirically. Methods: One thousand and seven gamers took part in our online study examining gamers experience of tilt, the factors which contribute to and protect against tilt, and the emotion regulation strategies gamers employ to deal with tilt. Results: Gamers who reported playing for more competitive reasons, were at higher risk of experiencing tilt. Additional factors associated with an increased risk of experiencing tilt were increased anger and more hours spent playing. Protective factors against experiencing tilt were also identified, inclusive of a greater number of years gaming experience and engagement in adaptive emotion regulation strategies.

Original languageEnglish
Article number1385242
JournalFrontiers in Psychology
Volume15
DOIs
Publication statusPublished - 2024

Keywords

  • choking
  • competitive gaming
  • coping strategies
  • emotional control
  • esports
  • game genre

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