Prototyping tangibles: Exploring form and interaction

Daniela Petrelli, Nick Dulake, Mark Marshall, Matt Willox, Fabio Caparrelli, Robin Goldberg

Research output: Contribution to conferencePaperpeer-review

Abstract

In order to better explore the opportunities for tangible interaction in new areas such as the home or cultural heritage sites, we used multiple rapidly-developed prototypes that take advantage of existing technology. Physical prototypes allow us to give form to ideas and to evaluate the integration of form and function, two core components of tangible interaction. We discuss potentials and pitfalls when using off-the-shelf digital devices (by embedding a device, cracking it open and building on it, or collating board and parts) through six prototypes developed in two studies. Hacking devices to materialize our ideas proved excellent for fast prototyping. Technology imposed constraints and prompted different design solutions than initially intended offering unexpected ways to engage. On the basis of this experience we outline a process and offer guidelines for the fast prototyping of tangible interactions.

Original languageEnglish
Pages41-48
Number of pages8
DOIs
Publication statusPublished - 2014
Externally publishedYes
Event8th International Conference on Tangible, Embedded and Embodied Interaction, TEI 2014 - Munich, Germany
Duration: 16 Feb 201419 Feb 2014

Conference

Conference8th International Conference on Tangible, Embedded and Embodied Interaction, TEI 2014
Country/TerritoryGermany
CityMunich
Period16/02/1419/02/14

Keywords

  • Fast prototyping
  • Tangible interaction
  • User feedback

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