Reimagining and democratising the new product development process through a board game analogy

Michael O’Sullivan, Con Sheahan

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Researchers have spent decades developing tools and techniques to aid teams in the new product development (NPD) process. Despite this, studies have shown that there is a huge gap between their academic prevalence and their industry adoption. For the fuzzy front-end in particular, there is a wide range of tools to choose from, including the Kano Model, the House of Quality, and many others. In fact, there are so many tools that it can often be difficult for teams to know which ones to use and how they interact with one another. Also, studies have shown that, while many industrialists admit that the tools developed in academia would be beneficial to their NPD efforts, they claim that they carry a learning curve that is too steep and that they become too complex to manage over time. It is evident, then, that these tools are difficult to teach, especially to those unfamiliar with the NPD process. This research builds upon a streamlined process for the fuzzy front-end, improving the usability of the tools involved and making them accessible to everyone. The was achieved over the course of 2 years, following over 50 final year NPD teams from engineering, design, technology and construction as they carried a product from concept through to production specification. Questionnaires, focus groups and observations were used to understand the usability issues with the tools involved, and a human-centred design approach was adopted to produce a solution to these issues. The solution takes the form of a physical toolkit, similar to a board game, which allows the team to play through an example of a new product development in order to understand the process and the tools, before using it for their own product development efforts. A complimentary website is used to enhance the physical toolkit, and it provides more examples of the tools being used, as well as deeper discussions on each of the topics, allowing teams to adapt the process to their skills, preferences and product type. Students found the solution very useful and intuitive, and experienced significantly less confusion and mistakes with the process than teams who did not use it, claiming they would definitely use it in future projects outside of the university. Those with a design background found it particularly useful for engineering principles like Quality Function Deployment, while those with an engineering or technology background found it particularly useful for design and customer requirements acquisition principles like Voice of the Customer. Products developed using the toolkit are added to the website as more examples of how they can be used, creating a loop which helps future teams understand how the toolkit can be adapted to their project, whether it be a small consumer product or a large B2B service. The toolkit would serve as a useful aid when teaching students about the NPD process, as well as for educating those in industry, whether experienced companies or inexperienced start-ups.

Original languageEnglish
Title of host publicationProceedings of the 21st International Conference on Engineering and Product Design Education
Subtitle of host publicationTowards a New Innovation Landscape, E and PDE 2019
EditorsErik Bohemia, Ahmed Kovacevic, Lyndon Buck, Ross Brisco, Dorothy Evans, Hilary Grierson, William Ion, Robert Ian Whitfield
PublisherInstitution of Engineering Designers, The Design Society
ISBN (Electronic)9781912254057
DOIs
Publication statusPublished - 2019
Event21st International Conference on Engineering and Product Design Education, E and PDE 2019 - Glasgow, United Kingdom
Duration: 12 Sep 201913 Sep 2019

Publication series

NameProceedings of the 21st International Conference on Engineering and Product Design Education: Towards a New Innovation Landscape, E and PDE 2019

Conference

Conference21st International Conference on Engineering and Product Design Education, E and PDE 2019
Country/TerritoryUnited Kingdom
CityGlasgow
Period12/09/1913/09/19

Keywords

  • Fuzzy front-end
  • Human-centred
  • Kano model
  • New product development
  • Quality function deployment
  • Usability
  • UX design
  • Voice of the customer

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