TY - GEN
T1 - Shaping experiences in the hunt museum
T2 - DIS2004 - Designing Interactive Systems: Across the Spectrum
AU - Ferris, Kieran
AU - Bannon, Liam
AU - Ciolfi, Luigina
AU - Gallagher, Paul
AU - Hall, Tony
AU - Lennon, Marilyn
PY - 2004
Y1 - 2004
N2 - Re-Tracing the Past: exploring objects, stories, mysteries, was an exhibition held at the Hunt Museum, in Limerick, Ireland from 9th - 19th June 2003. We attempted to create an exhibition that would be an engaging experience for visitors, that would open avenues for exploration, allow for the collection of visitor opinions, and that would add to the understanding of material already in the Museum, rather than focus on "gee-whiz" technology. Thus our augmented environment completely hid the technology from view. A key objective was to be faithful to the ethos of the Museum, and to produce an exhibition that would stand up to scrutiny by Museum professionals. This design study paper gives a flavour of the exhibition by taking the reader on a tour of the whole design and development cycle - through site pictures, drawings, scenarios, pictures of the exhibition spaces, the interactive components, and visitor comments.
AB - Re-Tracing the Past: exploring objects, stories, mysteries, was an exhibition held at the Hunt Museum, in Limerick, Ireland from 9th - 19th June 2003. We attempted to create an exhibition that would be an engaging experience for visitors, that would open avenues for exploration, allow for the collection of visitor opinions, and that would add to the understanding of material already in the Museum, rather than focus on "gee-whiz" technology. Thus our augmented environment completely hid the technology from view. A key objective was to be faithful to the ethos of the Museum, and to produce an exhibition that would stand up to scrutiny by Museum professionals. This design study paper gives a flavour of the exhibition by taking the reader on a tour of the whole design and development cycle - through site pictures, drawings, scenarios, pictures of the exhibition spaces, the interactive components, and visitor comments.
KW - Assembly
KW - Collaborative Design
KW - Exhibition Design
KW - Experience Design
KW - Materiality
KW - Museums
KW - Space and Place
KW - Ubiquitous Technologies
UR - http://www.scopus.com/inward/record.url?scp=10044239363&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:10044239363
SN - 1581137877
T3 - DIS2004 - Designing Interactive Systems: Across the Spectrum
SP - 205
EP - 214
BT - DIS2004 - Designing Interactive Systems
Y2 - 1 August 2004 through 4 August 2004
ER -