TY - JOUR
T1 - Simulation in Upper and Lower Limb Trauma Skill Acquisition
T2 - A Review
AU - Heskin, Leonie
AU - Galvin, Rose
AU - Traynor, Oscar
AU - Simms, Ciaran
N1 - Publisher Copyright:
© Lippincott Williams & Wilkins.
PY - 2022/2/1
Y1 - 2022/2/1
N2 - Statement This review aimed to explore the published evidence with regard to the types and composition of both full- and part-task trainers to teach surgeons extremity exploration procedures in limb trauma management. Studies were included if they reported the development and/or validation of synthetic or virtual task trainers. Studies were evaluated to determine their derivation, usability, and clinical utility. A total of 638 citations were identified and 63 satisfied the inclusion criteria. Twenty-five articles addressed simulator validation and 36 addressed level of learning achieved with simulator engagement. Two studies described a dedicated limb simulator. Simulators were developed to repair limb structures including skin (n = 15), tendon (n = 7), nerve (n = 1), fascia (n = 1), muscle (n = 1), vascular (n = 24), and bone (n = 11). Considerations such as material fidelity, learning outcomes, cost or reusability, validity, and effectiveness are inconsistently reported. Future studies should address design standards for the effective production of synthetic or virtual simulators for limb trauma management.
AB - Statement This review aimed to explore the published evidence with regard to the types and composition of both full- and part-task trainers to teach surgeons extremity exploration procedures in limb trauma management. Studies were included if they reported the development and/or validation of synthetic or virtual task trainers. Studies were evaluated to determine their derivation, usability, and clinical utility. A total of 638 citations were identified and 63 satisfied the inclusion criteria. Twenty-five articles addressed simulator validation and 36 addressed level of learning achieved with simulator engagement. Two studies described a dedicated limb simulator. Simulators were developed to repair limb structures including skin (n = 15), tendon (n = 7), nerve (n = 1), fascia (n = 1), muscle (n = 1), vascular (n = 24), and bone (n = 11). Considerations such as material fidelity, learning outcomes, cost or reusability, validity, and effectiveness are inconsistently reported. Future studies should address design standards for the effective production of synthetic or virtual simulators for limb trauma management.
KW - Extremity trauma
KW - limb exploration
KW - simulator design
KW - surgical education
KW - surgical simulation
KW - task trainer
KW - technical skills
UR - http://www.scopus.com/inward/record.url?scp=85123968443&partnerID=8YFLogxK
U2 - 10.1097/SIH.0000000000000570
DO - 10.1097/SIH.0000000000000570
M3 - Review article
C2 - 34009908
AN - SCOPUS:85123968443
SN - 1559-2332
VL - 17
SP - 54
EP - 65
JO - Simulation in Healthcare
JF - Simulation in Healthcare
IS - 1
ER -