TY - JOUR
T1 - SOLAS
T2 - IS and T International Symposium on Electronic Imaging 2025: Autonomous Vehicles and Machines, AVM 2025
AU - Jakab, Daniel
AU - Barthel, Julian
AU - Braun, Alexander
AU - Mohandas, Reenu
AU - Deegan, Brian Michael
AU - Kumbham, Mahendar
AU - Molloy, Dara
AU - Collins, Fiachra
AU - Scanlan, Anthony
AU - Eising, Ciarán
N1 - Publisher Copyright:
© 2025 Society for Imaging Science and Technology.
PY - 2025
Y1 - 2025
N2 - Automotive Simulation is a potentially cost-effective strategy to identify and test corner case scenarios in automotive perception. Recent work has shown a significant shift in creating realistic synthetic data for road traffic scenarios using a video graphics engine. However, a gap exists in modeling realistic optical aberrations associated with cameras in automotive simulation. This paper builds on the concept from existing literature to model optical degradations in simulated environments using the Python-based ray-tracing library KrakenOS. As a novel pipeline, we degrade automotive fisheye simulation using an optical doublet with +/-2◦ Field of View(FOV), introducing realistic optical artifacts into two simulation images from SynWoodscape and Parallel Domain Woodscape. We evaluate KrakenOS by calculating the Root Mean Square Error (RMSE), which averaged around 0.023 across the RGB light spectrum compared to Ansys Zemax OpticStudio, an industrial benchmark for optical design and simulation. Lastly, we measure the image sharpness of the degraded simulation using the ISO12233:2023 Slanted Edge Method and show how both qualitative and measured results indicate the extent of the spatial variation in image sharpness from the periphery to the center of the degradations.
AB - Automotive Simulation is a potentially cost-effective strategy to identify and test corner case scenarios in automotive perception. Recent work has shown a significant shift in creating realistic synthetic data for road traffic scenarios using a video graphics engine. However, a gap exists in modeling realistic optical aberrations associated with cameras in automotive simulation. This paper builds on the concept from existing literature to model optical degradations in simulated environments using the Python-based ray-tracing library KrakenOS. As a novel pipeline, we degrade automotive fisheye simulation using an optical doublet with +/-2◦ Field of View(FOV), introducing realistic optical artifacts into two simulation images from SynWoodscape and Parallel Domain Woodscape. We evaluate KrakenOS by calculating the Root Mean Square Error (RMSE), which averaged around 0.023 across the RGB light spectrum compared to Ansys Zemax OpticStudio, an industrial benchmark for optical design and simulation. Lastly, we measure the image sharpness of the degraded simulation using the ISO12233:2023 Slanted Edge Method and show how both qualitative and measured results indicate the extent of the spatial variation in image sharpness from the periphery to the center of the degradations.
UR - https://www.scopus.com/pages/publications/105000822821
U2 - 10.2352/EI.2025.37.15.AVM-101
DO - 10.2352/EI.2025.37.15.AVM-101
M3 - Conference article
AN - SCOPUS:105000822821
SN - 2470-1173
VL - 37
JO - IS and T International Symposium on Electronic Imaging Science and Technology
JF - IS and T International Symposium on Electronic Imaging Science and Technology
IS - 15
M1 - AVM-101
Y2 - 2 February 2025 through 6 February 2025
ER -