TY - GEN
T1 - Supporting cultural heritage professionals adopting and shaping interactive technologies in museums
AU - Maye, Laura A.
AU - Bouchard, Dominique
AU - Avram, Gabriela
AU - Ciolfi, Luigina
N1 - Publisher Copyright:
© 2017 ACM.
PY - 2017/6/10
Y1 - 2017/6/10
N2 - Increasingly, cultural heritage professionals (CHPs) (including curators, museum directors, and education officers) are becoming more involved in designing interactive technologies. Specifically, growing access to and availability of digital technology enables CHPs, who may have limited experience with interactive technologies, to create content for and integrate these technologies into their museums. With these developments, there is a growing importance in investigating how CHPs build understandings of these tools in context; this is particularly since curators aim to learn how those tools can support their audiences. In this paper, we highlight how CHPs formed understandings for integrating an interactive tool to support an intended visitor experience into the museum environment through experimentation. Inspired by lessons learned, we propose design recommendations for interaction designers and HCI experts in designing tools and resources that support CHPs to experiment with various ways these technologies could service their interpretation goals.
AB - Increasingly, cultural heritage professionals (CHPs) (including curators, museum directors, and education officers) are becoming more involved in designing interactive technologies. Specifically, growing access to and availability of digital technology enables CHPs, who may have limited experience with interactive technologies, to create content for and integrate these technologies into their museums. With these developments, there is a growing importance in investigating how CHPs build understandings of these tools in context; this is particularly since curators aim to learn how those tools can support their audiences. In this paper, we highlight how CHPs formed understandings for integrating an interactive tool to support an intended visitor experience into the museum environment through experimentation. Inspired by lessons learned, we propose design recommendations for interaction designers and HCI experts in designing tools and resources that support CHPs to experiment with various ways these technologies could service their interpretation goals.
KW - Action research
KW - Case study
KW - Cultural heritage
KW - Interactive technology
UR - http://www.scopus.com/inward/record.url?scp=85023201630&partnerID=8YFLogxK
U2 - 10.1145/3064663.3064753
DO - 10.1145/3064663.3064753
M3 - Conference contribution
AN - SCOPUS:85023201630
T3 - DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems
SP - 221
EP - 232
BT - DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems
PB - Association for Computing Machinery, Inc
T2 - 12th ACM Conference on Designing Interactive Systems, DIS 2017
Y2 - 10 June 2017 through 14 June 2017
ER -