Synthesizing Reverberation Impulse Responses from Audio Signals: Auto-Reverberation and Interactive Environments

Eoin F. Callery, Jonathan S. Abel, Kyle S. Spratt

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

A method for creating reverberation impulse responses from a variety of audio source materials forms the basis of a family of novel reverberation effects. In auto-reverberation, segments of audio are selected and processed to form an evolving sequence of reverberation impulse responses that are applied to the original source material—that is, the audio is reverberating itself. In cross-reverberation, impulse responses derived from one audio track are applied to another audio track. The reverberation impulse responses are formed by summing randomly selected segments of the source audio, and imposing reverberation characteristics, including reverberation time and wet equalization. By controlling the number and timing of the selected source audio segments, the method produces an array of impulse responses that represent a trajectory through the source material. In so doing, the evolving impulse responses will have the character of room reverberation while also expressing the changing timbre and dynamics of the source audio. Processing architectures are described, and off-line and real-time virtual acoustic sound examples derived from the music of Bach and Dick Dale are presented.

Original languageEnglish
Title of host publication151st Audio Engineering Society Convention 2021
PublisherAudio Engineering Society
Pages245-254
Number of pages10
ISBN (Electronic)9781713839453
Publication statusPublished - 2021
Event151st Audio Engineering Society Convention 2021 - Virtual, Online
Duration: 11 Oct 202113 Oct 2021

Publication series

Name151st Audio Engineering Society Convention 2021

Conference

Conference151st Audio Engineering Society Convention 2021
CityVirtual, Online
Period11/10/2113/10/21

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