The Color-Word Stroop Task Does Not Differentiate Cognitive Inhibition Ability Among Esports Gamers of Varying Expertise

Adam J. Toth, Magdalena Kowal, Mark J. Campbell

Research output: Contribution to journalArticlepeer-review

Abstract

This study set out for the first time to identify whether gamers of low, intermediate, and elite skill level in a prominent esports game, Counter-Strike: Global Offensive, demonstrated increasingly superior performance on a test of a specific cognitive skill (cognitive inhibition). Here we tested low, intermediate, and high ranked gamers and compared their performance on a color-word Stroop Task and also compared the performance of players in each gaming rank group to non-gamers. Contrary to our hypothesis, the Stroop Task did not differentiate significantly gamers of varying expertise. Although, we found that when considering both accuracy and response times, elite gamers performed significantly better than both intermediate and low ranked gamers on the simple choice reaction time condition and both elite and novice gamers performed significantly better than intermediate ranked gamers on the incongruent condition (a measure of cognitive inhibitory ability).

Original languageEnglish
Article number2852
JournalFrontiers in Psychology
Volume10
DOIs
Publication statusPublished - 20 Dec 2019

Keywords

  • FPS
  • Stroop
  • action video games
  • cognitive control
  • counter-strike:global offensive
  • esport science

Fingerprint

Dive into the research topics of 'The Color-Word Stroop Task Does Not Differentiate Cognitive Inhibition Ability Among Esports Gamers of Varying Expertise'. Together they form a unique fingerprint.

Cite this