Abstract
This article examines how a Commercial Off-the-Shelf (COTS) Single-Player (SP) computer-based Role-Playing Game (C-RPG), Frostpunk 2, and its Downloadable Content (DLC) Fractured Utopias reframe climate crisis not as an environmental problem to be solved, but as a fundamentally collective challenge undermined by social and ideological fragmentation. While the first Frostpunk (Game of the Year Edition) centres on moral decision-making focused on individuals within a single community, Frostpunk 2 expands its scope to a multi-factional society in which climate crisis unfolds through competing political and practical visions, generational interests, and economic priorities. This shift in scale transforms climate catastrophe from a question of ethical survival into a problem of systemic governance and collective environmental imagination failure.
Rather than offering allegories of specific nations or political systems, Fractured Utopias abstracts its factions into representations of ideological orientations, social groups/classes, and interest formations. This design choice foregrounds structural conflict over policy debate, directing attention to the conditions that render coordinated action increasingly unattainable despite the visibility of shared existential risk. Through its procedural systems, Frostpunk 2 demonstrates how rational, self-interested factional decision-making can cumulatively produce societal collapse, culminating in an outcome that appears inevitable rather than accidental.
Methodologically, this study combines autoethnography with detailed textual and procedural analysis. Drawing upon my independent gameplay experience, it examines how in-game resource management systems, script-driven events, and factional negotiations shape players’ perceptions of agency, constraint, and failure. This experiential perspective is not employed to generalise player responses, but to elucidate how meaning becomes visible through interaction with socio-political systems.
Situated within the theoretical frameworks of ecocriticism, environmental justice, and posthumanist thought, the findings suggest that Fractured Utopias offers a compelling cultural model of climate crisis as a failure of collective environmental imagination rather than technological capacity. It proposes a framework for reflecting on contemporary European challenges surrounding climate governance, energy insecurity, and political fragmentation without relying on direct national or institutional allegory.
Rather than offering allegories of specific nations or political systems, Fractured Utopias abstracts its factions into representations of ideological orientations, social groups/classes, and interest formations. This design choice foregrounds structural conflict over policy debate, directing attention to the conditions that render coordinated action increasingly unattainable despite the visibility of shared existential risk. Through its procedural systems, Frostpunk 2 demonstrates how rational, self-interested factional decision-making can cumulatively produce societal collapse, culminating in an outcome that appears inevitable rather than accidental.
Methodologically, this study combines autoethnography with detailed textual and procedural analysis. Drawing upon my independent gameplay experience, it examines how in-game resource management systems, script-driven events, and factional negotiations shape players’ perceptions of agency, constraint, and failure. This experiential perspective is not employed to generalise player responses, but to elucidate how meaning becomes visible through interaction with socio-political systems.
Situated within the theoretical frameworks of ecocriticism, environmental justice, and posthumanist thought, the findings suggest that Fractured Utopias offers a compelling cultural model of climate crisis as a failure of collective environmental imagination rather than technological capacity. It proposes a framework for reflecting on contemporary European challenges surrounding climate governance, energy insecurity, and political fragmentation without relying on direct national or institutional allegory.
| Original language | English (Ireland) |
|---|---|
| Publication status | Accepted/In press - 27 Feb 2026 |
| Event | New European Trends in Ecocriticism and Climate Change Literatures - University of Limerick, Limerick, Ireland Duration: 28 May 2026 → 29 May 2026 https://www.ul.ie/ceuros/news/call-for-papers-new-european-trends-in-ecocriticism-and-climate-change-literatures |
Conference
| Conference | New European Trends in Ecocriticism and Climate Change Literatures |
|---|---|
| Country/Territory | Ireland |
| City | Limerick |
| Period | 28/05/26 → 29/05/26 |
| Internet address |
Keywords
- COTS SP C-RPG
- Collective environmental imagination
- Environmental justice
- European challenges
- Frostpunk 2: Fractured Utopias
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