Abstract
The Cardboard Box Garden (CBG) originated from a dissatisfaction with current computer technology as it is presented to children. This paper shall briefly review the process involved in the creation of this installation, from motivation through to design and subsequent implementation and user experience with the CBG. Through the augmentation of an everyday artefact, namely the standard cardboard box, a simple yet powerful interactive environment was created that has achieved its goal of stirring childrens imagination-judging from the experience of our users.
Original language | English |
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Pages (from-to) | NIME02-01-NIME02-03 |
Journal | Proceedings of the International Conference on New Interfaces for Musical Expression |
Publication status | Published - 2002 |
Event | International conference on New Interfaces for Musical Expression, NIME 2002 - Dublin, Ireland Duration: 24 May 2002 → 26 May 2002 |
Keywords
- Assembly
- Augmented reality
- Cardboard box
- Disappearing computer
- Education
- Pervasive computing
- Play