The use of physical theatre improvisation in game design

Hilary O'Shaughnessy, Nicholas Ward

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper describes the development and use of a design method based in physical theatre practice in the creation of Charge, a multiplayer physical game that relies on digital technology. Methods from Physical Theatre improvisation were explored in a series of workshops as the basis for developing an understanding of how to design technology supported games that encourage physical and social engagement through body movement. A central concern here is the use of technology to support positive user experience and the sense of fun that are connected with body movement and physicality within game play. The initial results suggest that physical theatre practice may usefully contribute to our design understanding of human movement and support novel methods for exploring new interaction styles.

Original languageEnglish
Title of host publicationProceedings of the NordiCHI 2014
Subtitle of host publicationThe 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational
PublisherAssociation for Computing Machinery
Pages588-597
Number of pages10
ISBN (Electronic)1595930361, 9781450325424
DOIs
Publication statusPublished - 26 Oct 2014
Event8th Nordic Conference on Human-Computer Interaction, NordiCHI 2014 - Helsinki, Finland
Duration: 26 Oct 201430 Oct 2014

Publication series

NameProceedings of the NordiCHI 2014: The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational

Conference

Conference8th Nordic Conference on Human-Computer Interaction, NordiCHI 2014
Country/TerritoryFinland
CityHelsinki
Period26/10/1430/10/14

Keywords

  • Game design
  • Movement-based interaction
  • Theatre

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