TY - GEN
T1 - The use of physical theatre improvisation in game design
AU - O'Shaughnessy, Hilary
AU - Ward, Nicholas
PY - 2014/10/26
Y1 - 2014/10/26
N2 - This paper describes the development and use of a design method based in physical theatre practice in the creation of Charge, a multiplayer physical game that relies on digital technology. Methods from Physical Theatre improvisation were explored in a series of workshops as the basis for developing an understanding of how to design technology supported games that encourage physical and social engagement through body movement. A central concern here is the use of technology to support positive user experience and the sense of fun that are connected with body movement and physicality within game play. The initial results suggest that physical theatre practice may usefully contribute to our design understanding of human movement and support novel methods for exploring new interaction styles.
AB - This paper describes the development and use of a design method based in physical theatre practice in the creation of Charge, a multiplayer physical game that relies on digital technology. Methods from Physical Theatre improvisation were explored in a series of workshops as the basis for developing an understanding of how to design technology supported games that encourage physical and social engagement through body movement. A central concern here is the use of technology to support positive user experience and the sense of fun that are connected with body movement and physicality within game play. The initial results suggest that physical theatre practice may usefully contribute to our design understanding of human movement and support novel methods for exploring new interaction styles.
KW - Game design
KW - Movement-based interaction
KW - Theatre
UR - http://www.scopus.com/inward/record.url?scp=84911389745&partnerID=8YFLogxK
U2 - 10.1145/2639189.2639258
DO - 10.1145/2639189.2639258
M3 - Conference contribution
AN - SCOPUS:84911389745
T3 - Proceedings of the NordiCHI 2014: The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational
SP - 588
EP - 597
BT - Proceedings of the NordiCHI 2014
PB - Association for Computing Machinery
T2 - 8th Nordic Conference on Human-Computer Interaction, NordiCHI 2014
Y2 - 26 October 2014 through 30 October 2014
ER -