TY - JOUR
T1 - Throwing and catching as relational skills in game play
T2 - Situated learning in a modified game unit
AU - MacPhail, Ann
AU - Kirk, David
AU - Griffin, Linda
PY - 2008/1
Y1 - 2008/1
N2 - In this article, we were interested in how young people learn to play games within a tactical games model (TGM) approach (Griffin, Oslin, & Mitchell, 1997) in terms of the physical-perceptual and social-interactive dimensions of situativity. Kirk and MacPhail's (2002) development of the Bunker-Thorpe TGfU model was used, to conceptualize the nature of situated learning in the context of learning to play an invasion game as part of a school physical education program. An entire class of 29 Year-5 students (ages 9-10 years) participated in a 12-lesson unit on an invasion game, involving two 40-min lessons per week for 6 weeks. Written narrative descriptions of videotaped game play formed the primary data source for the principal analysis of learning progression. We examined the physical-perceptual and social-interactive dimensions of situated learning (Kirk, Brooker, & Braiuka, 2000) to explore the complex ways that students learn skills. Findings demonstrate that for players who are in the early stages of learning a ball game, two elementary, or fundamental, skills of invasion game play-throwing and catching a ball-are complex, relational, and interdependent.
AB - In this article, we were interested in how young people learn to play games within a tactical games model (TGM) approach (Griffin, Oslin, & Mitchell, 1997) in terms of the physical-perceptual and social-interactive dimensions of situativity. Kirk and MacPhail's (2002) development of the Bunker-Thorpe TGfU model was used, to conceptualize the nature of situated learning in the context of learning to play an invasion game as part of a school physical education program. An entire class of 29 Year-5 students (ages 9-10 years) participated in a 12-lesson unit on an invasion game, involving two 40-min lessons per week for 6 weeks. Written narrative descriptions of videotaped game play formed the primary data source for the principal analysis of learning progression. We examined the physical-perceptual and social-interactive dimensions of situated learning (Kirk, Brooker, & Braiuka, 2000) to explore the complex ways that students learn skills. Findings demonstrate that for players who are in the early stages of learning a ball game, two elementary, or fundamental, skills of invasion game play-throwing and catching a ball-are complex, relational, and interdependent.
KW - Physical education
KW - Tactical games model
KW - Theory of learning
UR - http://www.scopus.com/inward/record.url?scp=53349102082&partnerID=8YFLogxK
U2 - 10.1123/jtpe.27.1.100
DO - 10.1123/jtpe.27.1.100
M3 - Article
AN - SCOPUS:53349102082
SN - 0273-5024
VL - 27
SP - 100
EP - 115
JO - Journal of Teaching in Physical Education
JF - Journal of Teaching in Physical Education
IS - 1
ER -