TY - GEN
T1 - Towards a Universally Accessible Laboratory for the Teaching and Learning of Electronic and Computer Engineering
AU - Grout, Ian
N1 - Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - In the teaching and learning of electronic and computer engineering concepts, experiential learning underpins much of the theory learnt. Laboratory-based activities are essential to the student learning experience, enabling the development of a more in-depth understanding of specific theoretical concepts. Those involved in the teaching and learning of the engineering subjects will be familiar with the role and requirements of the laboratory, the requirements of the experiment, the “typical” student profile, and the anticipated laboratory experiment outcomes. Within the laboratory setting, it is typical to design the laboratory and the experiment with a single means of “Engagement” (the “why” of learning), a single means of “Representation” (the “what” of learning), and a single means of “Action and Expression” (the “how” of learning). This is however not necessarily supportive for all students and can in many cases limit or prevent access to learning, particularly for those with disabilities. For institutions delivering laboratory experiments for the “typical” student with single means approach, multiple means now need to be supported. This however is not necessarily easy to achieve. The laboratories considered would include face-to-face (F2F), fully online, and blended learning delivery and participation approaches. A better understanding of accessibility requirements, and the adoption of guidelines and “good practice” approaches, can support the individual academic in achieving the goal of universal access, that is to provide access for all. In this paper, the role of the laboratory experiment in electronic and computer engineering experiential learning is considered, and the need to design and develop laboratory experiments that are accessible to all, presented.
AB - In the teaching and learning of electronic and computer engineering concepts, experiential learning underpins much of the theory learnt. Laboratory-based activities are essential to the student learning experience, enabling the development of a more in-depth understanding of specific theoretical concepts. Those involved in the teaching and learning of the engineering subjects will be familiar with the role and requirements of the laboratory, the requirements of the experiment, the “typical” student profile, and the anticipated laboratory experiment outcomes. Within the laboratory setting, it is typical to design the laboratory and the experiment with a single means of “Engagement” (the “why” of learning), a single means of “Representation” (the “what” of learning), and a single means of “Action and Expression” (the “how” of learning). This is however not necessarily supportive for all students and can in many cases limit or prevent access to learning, particularly for those with disabilities. For institutions delivering laboratory experiments for the “typical” student with single means approach, multiple means now need to be supported. This however is not necessarily easy to achieve. The laboratories considered would include face-to-face (F2F), fully online, and blended learning delivery and participation approaches. A better understanding of accessibility requirements, and the adoption of guidelines and “good practice” approaches, can support the individual academic in achieving the goal of universal access, that is to provide access for all. In this paper, the role of the laboratory experiment in electronic and computer engineering experiential learning is considered, and the need to design and develop laboratory experiments that are accessible to all, presented.
KW - Accessibility
KW - Electronic engineering
KW - Laboratory
KW - UDL
UR - http://www.scopus.com/inward/record.url?scp=85115861953&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-82529-4_48
DO - 10.1007/978-3-030-82529-4_48
M3 - Conference contribution
AN - SCOPUS:85115861953
SN - 9783030825287
T3 - Lecture Notes in Networks and Systems
SP - 502
EP - 513
BT - Online Engineering and Society 4.0 - Proceedings of the 18th International Conference on Remote Engineering and Virtual Instrumentation, REV 2021
A2 - Auer, Michael E.
A2 - Bhimavaram, Kalyan Ram
A2 - Yue, Xiao-Guang
PB - Springer Science and Business Media Deutschland GmbH
T2 - 18th International Conference on Remote Engineering and Virtual Instrumentation, REV 2021
Y2 - 24 February 2021 through 26 February 2021
ER -