TY - GEN
T1 - Using tangible smart replicas as controls for an interactive museum exhibition
AU - Marshall, Mark T.
AU - Dulake, Nick
AU - Ciolfi, Luigina
AU - Duranti, Daniele
AU - Kockelkorn, Hub
AU - Petrelli, Daniela
N1 - Publisher Copyright:
© 2016 ACM.
PY - 2016/2/14
Y1 - 2016/2/14
N2 - This paper presents the design, creation and use of tangible smart replicas in a large-scale museum exhibition. We describe the design rationale for the replicas, the process used in their creation, as well as the implementation and deployment of these replicas in a live museum exhibition. Deployment of the exhibition resulted in over 14000 visitors interacting with the system during the 6 months that the exhibition was open. Based on log data, interviews and observations, we examine the reaction to these smart replicas from the point of view of the museum curators and also of the museum's visitors and reflect on the fulfillment of our expectations.
AB - This paper presents the design, creation and use of tangible smart replicas in a large-scale museum exhibition. We describe the design rationale for the replicas, the process used in their creation, as well as the implementation and deployment of these replicas in a live museum exhibition. Deployment of the exhibition resulted in over 14000 visitors interacting with the system during the 6 months that the exhibition was open. Based on log data, interviews and observations, we examine the reaction to these smart replicas from the point of view of the museum curators and also of the museum's visitors and reflect on the fulfillment of our expectations.
KW - Museums
KW - Smart replicas
KW - Tangible interaction
UR - http://www.scopus.com/inward/record.url?scp=84964799689&partnerID=8YFLogxK
U2 - 10.1145/2839462.2839493
DO - 10.1145/2839462.2839493
M3 - Conference contribution
AN - SCOPUS:84964799689
T3 - TEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction
SP - 159
EP - 167
BT - TEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction
PB - Association for Computing Machinery, Inc
T2 - 10th Anniversary Conference on Tangible Embedded and Embodied Interaction, TEI 2016
Y2 - 14 February 2016 through 17 February 2016
ER -