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Virtual Reality Game Jam as a Character Development Tool in and beyond the Classroom

  • Eugene Agboifo Ohu
  • , Karen Schrier
  • , Cynthia Uliogho Emami
  • , Morenike Alugo
  • , Esther Babatunde
  • , I. Bodunde
  • , Oluwatomilade Olominu
  • , Deborah Odumbo
  • , Serah Taiwo Adetunji
  • , A. Ogbitse
  • , Jennifer E. Lansford
  • , Princess Anifowose
  • , J. Okonkwo
  • Pan-Atlantic University
  • Marist University
  • University of Kentucky
  • Rutgers University
  • Duke University
  • Coventry University
  • Imisi3D

Research output: Contribution to journalArticlepeer-review

Abstract

Game jams are effective for learning. We suggest that because virtual reality (VR) offers more immersive, interactive and realistic experiences, participating in a VR game jam (involving guided conversations about identity as well as developing technology prototypes) would result in greater perspective-taking, and hence higher levels of empathy and compassion. We report on a randomized control, longitudinal study of a VR game jam in three secondary schools in Lagos, Nigeria, designed to teach empathy and compassion in order to reduce ethnic discrimination. Participants experienced an increase in empathy and compassion that persisted up to 6 months post-intervention.

Original languageEnglish
Pages (from-to)81-103
Number of pages23
JournalResearch in Human Development
Volume22
Issue number1
DOIs
Publication statusPublished - 2025

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 10 - Reduced Inequalities
    SDG 10 Reduced Inequalities

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