@inproceedings{a55eeb4fdbbf441e88829e9b54cb1d81,
title = "Voices from the war: Design as a means of understanding the experience of visiting heritage",
abstract = "We use design research to explore ways in which tangible and embodied interaction can be used to create novel experiences of heritage. We identified five design principles and used them to frame the challenge. In collaboration with curators, we co-created an interactive multi-narratives soundscape for the remains of trenches and a fortified camp from World War I. The soundscape is activated by presence and the use of a bespoke device. The design intertwines technology and historical content in context to augment the visitors' experience of the place in an evocative, personal way. The field trial showed that experimenting with different forms is key, as they have an impact on visitors' expectations beyond what they experience directly. It also showed the value in simultaneously designing interaction and content to achieve an effect that goes beyond the contribution of the single components.",
keywords = "Cultural heritage, Design research, Tangible interaction",
author = "Daniela Petrelli and Nick Dulake and Marshall, {Mark T.} and Anna Pisetti and Elena Not",
year = "2016",
month = may,
day = "7",
doi = "10.1145/2858036.2858287",
language = "English",
series = "Conference on Human Factors in Computing Systems - Proceedings",
publisher = "Association for Computing Machinery",
pages = "1033--1044",
booktitle = "CHI 2016 - Proceedings, 34th Annual CHI Conference on Human Factors in Computing Systems",
note = "34th Annual Conference on Human Factors in Computing Systems, CHI 2016 ; Conference date: 07-05-2016 Through 12-05-2016",
}